ScummVM is a program which allows you to run certain classic graphical
point-and-click adventure games, provided you already have their data
files. The clever part about this: ScummVM just replaces the executables
shipped with the game, allowing you to play them on systems for which
they were never designed!
point-and-click adventure games, provided you already have their data
files. The clever part about this: ScummVM just replaces the executables
shipped with the game, allowing you to play them on systems for which
they were never designed!
Originally it was designed to run LucasArts' SCUMM games, such as Maniac
Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
for 'Script Creation Utility for Maniac Mansion', which was the first
game for which LucasArts designed this system. And much later it gave
its name to ScummVM ('VM' meaning Virtual Machine).
Over time support for a lot of non-SCUMM games has been added, and
ScummVM now also supports many of Sierra's AGI and SCI games (such as King's
Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of
the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of
Humongous Entertainment's children's SCUMM games (including Freddi Fish and
Putt Putt games) and many more. You can find a full list with details on which
adventures are supported and how well on the compatibility page. ScummVM is
continually improving, so check back often.
Among the systems on which you can play those games are regular desktop
computers (running Windows, Linux, Mac OS X, ...), game consoles
(Dreamcast, Nintendo DS and Wii, PS2, PSP, ...), smartphones (Android,
iPhone, PocketPC, Symbian ...) and more.
At this time ScummVM is still under heavy development. Be aware that
whilst we attempt to make sure that many games can be completed with few
major bugs, crashes can happen and we offer no warranty. That being said,
some of the games have been supported for a long time and should work
fine with any recent stable release. You can get a feeling of how well
each game is working in ScummVM by looking at the compatibility page.
Actually if you browse a bit around you might discover that ScummVM is
even being used commercially to re-release some of the supported games on
modern platforms. This shows that several companies are happy with the
quality of the software and how well it can run some of the games.
For the full list of copyright holders refer to 'Credits' on the official
ScummVM webpage, where all copyright holders' names may be found.
Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
for 'Script Creation Utility for Maniac Mansion', which was the first
game for which LucasArts designed this system. And much later it gave
its name to ScummVM ('VM' meaning Virtual Machine).
Over time support for a lot of non-SCUMM games has been added, and
ScummVM now also supports many of Sierra's AGI and SCI games (such as King's
Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of
the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of
Humongous Entertainment's children's SCUMM games (including Freddi Fish and
Putt Putt games) and many more. You can find a full list with details on which
adventures are supported and how well on the compatibility page. ScummVM is
continually improving, so check back often.
Among the systems on which you can play those games are regular desktop
computers (running Windows, Linux, Mac OS X, ...), game consoles
(Dreamcast, Nintendo DS and Wii, PS2, PSP, ...), smartphones (Android,
iPhone, PocketPC, Symbian ...) and more.
At this time ScummVM is still under heavy development. Be aware that
whilst we attempt to make sure that many games can be completed with few
major bugs, crashes can happen and we offer no warranty. That being said,
some of the games have been supported for a long time and should work
fine with any recent stable release. You can get a feeling of how well
each game is working in ScummVM by looking at the compatibility page.
Actually if you browse a bit around you might discover that ScummVM is
even being used commercially to re-release some of the supported games on
modern platforms. This shows that several companies are happy with the
quality of the software and how well it can run some of the games.
For the full list of copyright holders refer to 'Credits' on the official
ScummVM webpage, where all copyright holders' names may be found.
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